Solar 3.0 – I think people got a bad first impression of this, but now that everyone is figuring out builds, people have warmed to the changes. There are two things about Haunted I would consider very positive: Trials continues to be endlessly controversial with no end to those debates in sight between freelance, the flawless pool and everything else. Iron Banner Rift sort of landed with a thud, given all the technical problems and the fact that there’s no good new loot to chase. Pvp – If you’re a dedicated PvP player, you are likely not thrilled with the changes that have been made to Airborne Effectiveness, which feel like they’ve created more problems than they’ve solved.
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Meanwhile, playlist activities are still giving risen Umbral energy. Bizarre things include an entire row of HELM upgrades for a currency you will always have too much of, while Opulent Umbral energy is absurdly sparse outside of, you guessed it, Nightmare Containment. While crafting is meant to be an endpoint for RNG, getting there can still feel exhausting in the current system.Įconomy Issues – I wrote a whole article about this before, but the economy of Season of the Haunted was poorly mapped out.
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It’s exhausting, with exceedingly low drop rates and I think many people preferred the pre-crafting era of seasons like Opulence or Dawn that meant you could choose loot rewards better and get things like double perks. It just seems odd to bring back this entire space and have 95% of playtime jammed into the Castellum alone.Ĭrafting Versus Farming – I know there are a good amount of people like me who have felt frustrated by the red pattern grind, even if they’ve completed it. Killing those Nightmares isn’t getting you Haunted or Opulent drops directly. The rest of Leviathan is used for bits and pieces of Sever missions, and the two areas you can explore the Royal Pools and the Pleasure Gardens, are jam packed with Nightmares that do little but complete bounties and triumphs. The Leviathan is Underutilized– Again, this is all contained to the Castellum. So you just run it over and over and over again whether you’re looking for rolls or crafting patterns for weapons, and it’s just not diverse enough to break the monotony. It’s the best place to find keys for Opulent chests. It’s where you get Bound Essence which is the only way you can run Sever missions for any good amount of loot, albeit you’re running probably 10 Containments for every 1 Sever mission you actually do. It’s the place that will give you the most Haunted weapons for farming. This entire season revolves almost solely around Nightmare Containment, and unlike say, Risen, which had three distinct battlegrounds, Nightmare Containment only has three different bosses, but the core activity remains the same every single run, you just rotate around the Castellum.Īnd you have to do it a batch. Too Much Nightmare Containment – I think this is the main one. Why is Haunted not receiving the same kind of appreciation? Why then, does the Destiny 2 community mood feel…not great right now? I know, I know, Destiny players are always complaining, but people have certainly loved many recent seasons. It has great repossessed and new weapons, and a cool dungeon.
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It has fantastic writing exploring depths of long-running characters we’ve never seen before. It’s the first season to bring something out of the content vault, the Leviathan, transform it in a totally unique way, and add it as a patrol space. On paper, Destiny 2’s Season of the Haunted should be excellent.