In the Lizard Dome, I know exactly what fighting conditions I'll be in, and it will only be against one enemy card. The worst case won't give you anything, but you stand to gain something almost every time. Like Holy Forge, you're unlikely to get the Lizard's treasure, but it costs nothing to add. Low gain, but the combat is extremely easy. You can pay a small amount of food to get rid of a random curse, which may just remove one of the greater ones. Soul Gem can be obtained from a chain of cards that starts with the Lizard Dome, after the Jack of Scales. Not necessarily the best card, but not the worst.Īside from the chain at pain, it's a good chance at gain. Goblins will give you more food and gold than you started with if your resources were low. In the event you can spare the food, the equipment and information gain can be of use. You'll get a freebie of whatever you need. Some of them haven't been unlocked yet, and some of them I already mentioned above, but I want to go over my short list: So you want to attempt the dealer yourself? Here are some tips on stacking the deck you may find useful. If you fail to reflect the ball, you have one chance to hit the dodge button to stay alive and try the event again. Hit the reflect button at the right time to throw the energy back at him, at which point you can attack him until he gets back up. It's possible the Dealer will create more explosions depending on where you're standing, but I haven't figured out the mechanics for sure.Īfter his initial attacks, the Dealer forces you into a quick time event as he throws a ball of energy at you. Make sure to be on the far edges of the board to avoid getting hurt like I did a few times. The Dealer create explosions, then creates some lines that will rotate 90 degrees from his hand around the table, first counter-clockwise, then clockwise. Phase three pits you against the Jack, Queen, and King of Scales. The Dealer create explosions, then creates some lines that will rotate 45 degrees from his hand around the table, first counter-clockwise, then clockwise. Phase three pits you against the Jack, Queen, and King of Plague. The Dealer then creates some static lines that will damage you if you step in them. Phase two pits you against the Jack, Queen, and King of Skulls. When they go down, the Dealer slams his fists and creates some explosions. Phase one pits you against the Jack, Queen, and King of Dust. After you kill them all, the Dealer has a few attacks. Each phase features all the Court monsters of one Suit, going from weakest to strongest. There have been Dealers before but none so adept at the game as him. Yes, I know I removed it in an earlier video. I wouldn't bother with Time Distortion, for instance, as it can be in our favor.
Battle Practice is low gain but easy to fight. Put cards in your deck that give you items easily, or that have low penalty.I had to change my deck multiple times before I settled on something that took me to victory.
Just remember that, as the dealer has repeatedly said, he may challenge us but will ultimately be fair. The Dealer's dungeon is nasty! You're almost guaranteed that you won't see a single blessing along the way, as the dealer tries to curse you into oblivion. Most of the commentary in the video was done in post because I wasn't about to try recording over every single attempt. Now, at last, he faces the one who has been pulling the strings of the adventure all this time.
He found some mysterious Dragon relics and survived a dragon's fire. He went up against a Kraken and lived to tell the tale. The adventurer has gone up against bandits, skeletons, ratmen, and lizardmen.